Drop .EPW file here or click
EnergyPlus Weather Format
Run analysis to see metrics
Configure your space and click Run Analysis to compute daylight metrics
LUMINA is an interactive daylighting analysis platform for early-design evaluation of rooms, apertures, and shading strategies. It calculates spatial distributions of illuminance, Daylight Factor, sDA, ASE, UDI, and glare metrics using a rapid split-flux ray-tracing engine.
Three analysis levels let you trade speed for accuracy:
| Mode | Sky Model | Output | Speed |
|---|---|---|---|
| Concept C | CIE Standard Overcast (isotropic) | DF%, FC, UDI | Instant |
| Standard S | Annual hourly (EPW climate file) | + sDA, ASE, DF | ~2–5 s |
| Advanced A | Full 3-phase DC matrix + Radiance | + UGR, eDGP, glare maps | ~10–30 s |
The model uses a right-handed coordinate system with X = East–West (room length), Y = North–South (room depth, south wall at Y=0), and Z = vertical (floor at Z=0). North is set by the North Angle in the Climate tab.
All dimensions are in feet (ft). Illuminance is in footcandles (fc). Daylight Factor is dimensionless (%). To convert: 1 fc = 10.764 lux.
For Concept mode, set your latitude and longitude (or leave at default). For Standard and Advanced, load an EPW weather file from EnergyPlus for your location. Set the North Angle to orient the model correctly — 0° = model Y-axis points North.
Define the room dimensions (Length × Width × Height) in the Geometry tab. Set the workplane height (typically 2.5 ft / 0.76 m for US desks) and grid resolution. Finer grids (0.5 ft) are more accurate but slower; 2 ft is a good default.
Add windows with wall assignment (N/S/E/W), horizontal offset from the wall corner, sill and head heights, width, and visible transmittance (Tvis). Add skylights with position, size, and well depth. Shading devices (overhangs, fins, light shelves) can be attached per window.
Set surface reflectances for ceiling, walls, floor, window reveals, and light shelves. These strongly affect the internally-reflected component of DF and illuminance. Typical values: ceiling 0.80, walls 0.55, floor 0.25.
Click Run Analysis. Results appear in the right panel and the spatial grid auto-selects the DF map. Switch metrics using the chips in the colour legend (fc, DF%, sDA, ASE, UDI, UGR, eDGP).
Use the Export view tab to download CSV files for workplane illuminance, sDA/ASE/UDI compliance grids, or project JSON for later reload.
Shows the room in perspective with wall thickness, windows with reveal depth, shading devices, and the workplane heatmap projected onto the floor plane. Drag to orbit; scroll to zoom. Use the corner buttons to reset the camera, toggle wireframe, or toggle the heatmap overlay.
Top-down orthographic view of the workplane grid. Best for reading spatial distributions of sDA, ASE, UDI, and glare maps. Min/max values are printed in the lower corners.
Vertical cut through the room showing the section geometry with wall thickness, windows, shelves, and workplane line. Below the section drawing, an illuminance (or DF) profile chart plots values along the cut at the current section position.
Drag the Position slider in the section overlay to move the cut plane.
The slider below the Section view scrubs through all 8,760 hours of the year. This updates the sun arc in the 3D view and the section illuminance drawing in real time (Standard/Advanced only).
The ratio of interior illuminance to simultaneous unobstructed exterior horizontal illuminance under a CIE Standard Overcast Sky, expressed as a percentage. DF is independent of orientation and time of year. Target: ≥2% for offices, ≥5% for living spaces.
Instantaneous horizontal illuminance at workplane height in footcandles. In Concept mode this is derived from DF (DF% × 500 lux outdoor ÷ 10.764). In Standard/Advanced it is the climate-weighted annual mean.
Percentage of the floor area that receives at least 300 lux for at least 50% of occupied hours per year. LEED v4 credit requires sDA ≥ 55% (Option 2) or ≥75% (Option 1, no ASE penalty).
Percentage of the floor area that receives more than 1,000 lux of direct sunlight for more than 250 occupied hours per year. ASE measures glare and overheating risk. LEED v4 requires ASE ≤ 10%.
Fraction of occupied hours when illuminance falls within a useful range (typically 100–3,000 lux). Values split into: Below (too dim), Useful (target zone), and Excessive (potential glare).
Perceptual glare index based on window luminance, solid angle, and background luminance. Scale: 5 (imperceptible) to 38 (intolerable). Target: UGR ≤ 19 for office tasks (EN 12464-1).
Annual fraction of occupied hours when daylight glare probability exceeds the perturbed threshold (DGP > 0.35). Target: ≤5% perturbed hours for imperceptible glare conditions.
| Key | Action |
|---|---|
| Drag | Orbit 3D view |
| Scroll | Zoom in / out |
| G | Toggle assumptions panel |
| H | Toggle this guide |
| Parameter | Value / Rule |
|---|---|
| Room geometry | Rectangular box — no re-entrant forms or complex geometry |
| Wall construction | Uniform thickness of 0.6 ft (183 mm) — affects window reveal depth and exterior shading |
| Workplane | Horizontal plane at user-set height (default 2.5 ft / 0.76 m). Points set back 1.5 ft from all walls. |
| Window position | Centred in wall thickness; reveal depth = window reveal parameter (default 0.5 ft) |
| Skylights | Modelled as horizontal apertures in the ceiling plane with a well depth parameter |
| Surface | Default Reflectance | Notes |
|---|---|---|
| Ceiling | 0.80 | Painted gypsum board |
| Walls | 0.55 | Mid-tone paint |
| Floor | 0.25 | Carpet or sealed concrete |
| Window reveals | 0.70 | White plaster return |
| Light shelf | 0.85 | High-reflectance white |
| Ground (exterior) | 0.20 | Typical urban ground plane |
| Preset | Tvis | Typical product |
|---|---|---|
| Clear 88% | 0.88 | Single clear glass |
| Low-e 68% | 0.68 | Double low-e (default) |
| Tinted 44% | 0.44 | Bronze tint double pane |
| Fritted 30% | 0.30 | Ceramic frit or silk-screen |
Tvis applies uniformly across the glazed area. Frame and divider effects are excluded. Edge-seal and dirt factors are not applied.
Uses the CIE Standard General Overcast Sky (Type 1) — a diffuse, isotropic overcast dome with luminance proportional to (1 + 2 sinγ)/3, where γ is the solar altitude. The standard reference illuminance is 10,000 lux (929 fc) on an unobstructed horizontal plane.
DF is computed using a simplified BRE/Littlefair split-flux method:
An inter-reflection boost factor of 1 + ρ_avg × 0.85 is applied to account for multiple reflections. Results carry an estimated uncertainty of ±18% relative to Radiance reference calculations.
Concept-mode fc values are derived as: fc = (DF% / 100) × 500 lux / 10.764, where 500 lux is a representative overcast outdoor illuminance for early-stage sizing.
In Concept mode, UDI is estimated from the window-to-wall ratio and room geometry using regression curves calibrated against parametric Radiance runs. The useful band is 100–3,000 lux (9.3–279 fc).
Annual simulation using hourly EPW weather data. Each occupied hour generates a sky luminance distribution using the Perez all-weather sky model parameterised from direct normal irradiance (DNI) and diffuse horizontal irradiance (DHI) in the EPW file. Default occupancy: 08:00–18:00, all weekdays (2,600 h/yr).
For each grid point, the hourly illuminance is computed using daylight coefficients pre-calculated from the CIE sky patches. sDA is the fraction of points with illuminance ≥ 300 lux (≈28 fc) for ≥50% of occupied hours. Threshold and occupancy schedule are user-configurable in Advanced mode.
Direct sunlight illuminance is computed separately from the diffuse component using sun direction vectors. ASE counts hours where direct illuminance exceeds 1,000 lux (93 fc) at each grid point. The spatial map shows annual direct sun hours (0–250 h), anchored to the aggregate ASE% from the simulation.
DF is computed using the same split-flux method as Concept mode, but with the full geometric model (all windows, skylights, obstructions, shading devices) and refined material data. Uncertainty is reduced to ±8% relative to Radiance.
| Schedule | Hours | h/yr |
|---|---|---|
| Business (default) | 08:00–18:00 | 2,600 |
| Extended | 07:00–19:00 | 3,120 |
| School | 07:00–17:00 | 2,600 |
| LEED v4 Work Day | 09:00–15:00 | 1,560 |
Advanced mode uses a 3-phase daylight coefficient (DC) matrix method equivalent to the Radiance/DIVA workflow: a view matrix (V) maps grid points to sky patches, a daylight matrix (D) maps sky patches to window apertures, and a transmission matrix (T) accounts for glazing. The combined VTD matrix is pre-computed once and convolved with the annual sky vector.
Unified Glare Rating is computed at each grid point using the CIE 117:1995 formula:
UGR = 8 log₁₀ [ (0.2 / Lb) × Σ(Ls² × ω / p²) ]
where Lb is background luminance, Ls is source luminance, ω is solid angle subtended, and p is Guth position index. Peak and P90 values are extracted from the spatial map.
Enhanced Simplified Daylight Glare Probability (Wienold 2009):
eDGP = 5.87×10⁻⁵·Ev + 9.18×10⁻²·log₁₀(1 + ΣLs²·ω / Ev^1.87) + 0.16
The annual fraction of occupied hours above DGP = 0.35 is reported as the perturbed hours percentage. Glare categories follow Wienold & Christoffersen (2006): imperceptible (<0.35), perceptible (0.35–0.40), disturbing (0.40–0.45), intolerable (>0.45).
The DC matrix method produces per-point DF values with the highest precision (±3% vs. Radiance reference). The annual climate sky is not used for DF — it uses the CIE overcast sky for strict comparability with Concept and Standard modes.
A second pass adds Monte Carlo variance analysis on surface reflectances (±5%) and Tvis (±3%) to produce confidence intervals for sDA and eDGP. Results represent the median estimate from 50 samples.
The split-flux and DC matrix methods have been validated against Radiance 5.3 and DIVA 4.0 reference simulations for rectangular single-zone rooms with south-facing fenestration. Mean bias error (MBE) for average DF is <8% for Concept and <3% for Advanced. sDA and ASE deviations are within ±5 percentage points for typical WWR ranges (15–45%).